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The interface of the Unigine editor is easy to understand and use.

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The interface includes several main windows.

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The <span class="MenuWord">Asset Browser</span> window;

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the <span class="MenuWord">World</span> hierarchy window;

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the <span class="MenuWord">Parameters</span> window;

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the <span class="MenuWord">Scene Viewport</span>;

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and the <span class="MenuWord">Toolbar</span> at the top.

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The Scene Viewport is the main working space.

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It allows us to view and interact with the objects in our virtual world.

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The Asset Browser window displays all available assets we can use in our world or project.

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Asset is any item of the project's content

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stored in a file on our hard drive.

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Via the Asset Browser, we can easily manage all these files;

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including 3D models;

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textures, audio files;

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and other assets.

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The World Hierarchy window displays all the Nodes added to our virtual world.

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We are able to rearrange and organize the Nodes to fit our needs.

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For example, making groups of parent and child Nodes

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to compose the whole world hierarchy.

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We can also filter existing Nodes by name

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to quickly find the ones we need.

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The Parameters window is a context dependent window,

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which gives us access to all of the parameters of the selected object.

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When we select an asset in the Asset browser or a Node,

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either in this Scene Viewport or the World Hierarchy window,

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its parameters and details are displayed in this window.

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Multi selection editing is also supported.

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The Toolbar consists of Positioning Panel;

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Helpers Panel;

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and the Play Pause Control.

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The Positioning Panel contains the tools

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that are used to place Nodes via the Scene Viewport.

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The Transform tools allow us to manipulate the Nodes in our world.

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We can select;

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move;

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rotate;

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and scale the Node.

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The next two switches lets you choose the Pivot point

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and coordinate system for the manipulations with the selected Nodes.

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Access controls allow us to toggle the axes we work with.

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Snapping Tools

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help to place the Nodes precisely using Snapping by grid;

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angle;

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scale;

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snapping to the closest surface;

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and dropping to ground.

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The Helpers Panel provides access to auxiliary visualizers

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for additional support in world building.

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There is an FPS counter;

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object bounds;

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and wireframe visualizers;

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icons and gizmos and other helpers.

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The Play Pause Control allows us to toggle

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all the animations and simulations, including script logic in our World.

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Windows can be easily detached;

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grouped, and rearranged;

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so we can quickly create a new layout to fit our preferences.

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So these are the main windows and panels of the Unigine Editor;

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which provide the functionality to create virtual worlds.

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For more detailed information on each of these windows,

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please see the additional lessons linked below.

